Digital Animation Final
For this project I aim to create an artwork which uses computer generated three-dimensional imagery to create a fictional reality that explores post-truth ideas and my own personal triumph against authoritarian systems. I will engage in/with childhood memories, authoritarian control systems, and internal dialogue to create a poetic response to reality. By analyzing repressed memories and settings, I will recognize relationships between spaces I existed in and create symbolisms through them.
Themes/Research questions:
Post-truth/misinformation
How do theme parks create fiction to control viewers?
parental authoritarianism
How was fear used against me and how can it be reallocated for internal piece?
What does it mean to become the thing you fear?
Who is Taney Bogey?
media and consumerism
constructed reality as individual escape
How can I visualize the internal dialogue my mind escapes to?
Works in progress:
Poetry
Video Exploration
AI Image Generation
Visual Research/media:
Pierre Huyghe - Annlee: No Ghost Just A Shell
Bruce Nauman - Live-Taped Video Corridor (1970)
Tony Oursler - AROS exhibition, Denmark 2012
Patricia Piccinini
Ideas
3D animation of an escape pod coming into existence and opening its doors.
Personify another fear/monster that was instilled in my childhood and place it in one of the notorious theme parks (Walt Disney World, Universal Studios, I.e) of the area I’m from.
create a 3D animation of the camera entering my brain and it observing a machine-like internal quality.